Thursday, January 28, 2010

Developments

Alright, this is what I did in class today. I kind of mapped out my two 3D rooms in Photoshop and picked out some textures I could manipulate and put into the interrogation room. Then, I tried to do a quick sketch of the interrogation room and start to get my color palette squared away.



Pre-Production Junction

So here's my concept for my 3D environment:

1. The basic concept for my environment/setting is a bleak and dark interrogation room secretly attached to the oval office in the White House. It'll most likely be set in the present or near future, so the oval office will appear as it does now. Since the interrogation room will be the main setting, I'll be focusing on that part first. I want the room to have concrete walls and floors with a single chair in the center of the room, the idea is that the room is in between victims and the viewer is catching a glance; possibly stumbling in. The smell...would probably be of sweat, rust, and blood (I know, kinda gross). The colors will probably be dark grays and reds. The emotions in the interrogation room will be that of terror, fright, and hopelessness. The oval office, however, will have the complete opposite feel. I will utilize the bright yellow/gold and blue colors to make the room feel bright and free. The emotions in this room will reflect freedom and a link to the outside world, a plae the person in the interrogation room would hope to be. I'm hoping these two environments will contrast each other well.

2. Visual Research:

Interrogation Room:







Oval Office:





Wednesday, January 27, 2010

Not Much to Show

I was flipping back and forth between the two pictures I've been working on, didn't get much done on either of them and I don't really like what I did. :( Just one o' those days I guess.

What's-her-face has a red sweatshirt now, I have no experience drawing clothing and I think it shows, haha:



Started to test some different types of trees on the right side, meh:



I need to go stare at some amazing art and get inspired!

Goodbye scatterbrainArts!

So, I've decided to cancel my domain name and subscription for my portfolio website. I never really updated it after I finished it and I don't think it's worth paying for. The website will remain up until my subscription ends, but it will just have a link to this blog. :P

Instead, I have decided to make use of the free portfolio websites that deviantArt provides. You can take a look at mine here. I don't have much up and, who knows, I might not even really use this as a professional online portfolio.

Monday, January 25, 2010

Working on It

Working on an alternate shot of the same scene as the previous Photoshop image I posted. I did some work on that one today too, but nothing worth posting.

I never even approached drawing landscapes until last term in my free time, it's definitely a challenge but I'm having fun. :)



Now off to write my Art History essay...yikes.

Sunday, January 24, 2010

Photography Assignment 2

My second assignment for my photography class, I think we were supposed to emphasize on framing and telling a narrative through the way we framed the photograph. I wasn't 100% sure if those were the actual assignment instructions, but I went with it anyways. :P

















Friday, January 22, 2010

Environment Progress

Well, here's what I've been working on for a couple of hours. Not too sure if I like it so far or not. :-/

This scene is supposed to be when the main character is ported to the alternate Earth.









Obsessive Weekly: Atlantis

Alright, so this post has to do with my environment for concept art as well. I actually keep getting confused because I need to start conceptualizing ideas for my 3D environment in addition to the environment for concept art. :P

The animated film "Atlantis: The Lost Empire" has had a large impact on my passion for art, I'm obsessed with the character design and colors the creators used in the film. I'm mesmerized every time I watch it. In particular, I love the designs of the faces and hands of the characters, I don't really know why, but I love it.

This has to do with my environment because Nate and I started talking about the main setting that our character will be in for Project Null, which is the environment I've chosen to do for my assignment. We decided on a jungle-ish setting, just as long as it's really green because it has to be the opposite of the polluted metropolis that the main character originates from. It takes place in the not-so-near future so I might play around with creating some weird plants or something, haha.

So I just started sketching in Photoshop with some blue/green colors and I'll be posting some progress around 6 when my lab shift is done.

In the mean time, here are some shots from "Atlantis," tropical settings, and jungle settings:











Thursday, January 21, 2010

My First Maya UV Map

So Miles went over how to create UV maps and texture an object using Maya and Photoshop. It was quite fun!

I give you the often sought after, but seldom found, novel "The Chancellor's Wedding Gown" written by Blinn Lambert.



Oooooo:



Ahhhhhhh:



The UV map:

Wednesday, January 20, 2010

Tuesday, January 19, 2010

Second Attempt at Modeling

I'm making an axe!

I've been working on this since around 7:30 - 8:00 tonight after I got back from my 3D modeling class. I couldn't help but work on something after what I learned in class today. I know the blocks look dumb, but I wanted to outline the actual axe part and laying out cubes was the only way I knew how to do it.

I did a sketch of this axe over the summer during my Physics lecture (oops >.>) but I also took some inspiration from World of Warcraft. I downloaded the WoW Model Viewer after getting home tonight and... so epic! I love it!

Anywho, so the very very last image is of a design I drew super quickly that I thought I could put on that odd shaped part of the axe (I know, so descriptive :P).

This is a WIP!






A Bit of Graphic Design

My friend Leisha has asked me to do some flyers in the past for events that are being hosted on campus.

This time she asked me to create a logo and flyer for this event.

Just thought I'd post it for fun. :)

The four symbols in the logo are supposed to represent diversity, future, tools, and education:



The flyer:


Sunday, January 17, 2010

3D Modeling Assignment Complete!

Alright! So I think this is what I'll be showing on Tuesday for the critique on our first assignment in 3D modeling. I would love to follow Cody's suggestion of adding a light source, but I've never worked with lighting in Maya before. When I learn I'll definitely add one to this scene and see how the city looks!

The default perspective I've been using:


This shot is to show the simple details I added to the skyscraper:


I liked the shot I used from the last post, so I did a variation of that:


Haha, Maya gave me an option to render the scene using "Maya Vector" and I thought it looked cool:



Since this isn't technically due until Tuesday, I still have time to make some changes if anyone has any suggestions!

Obsessive Weekly: Mass Effect

So in about the middle of the week I realized that Mass Effect 2 releases on the 26th of this month! I also realized that I hadn't played Mass Effect since my Xbox360's hard drive decided to erase itself last year.

So, naturally, I started a new game and found myself obsessing over the attention to detail that the creators payed to not only the vast universe that your character is able to travel through; but also the biology and even cultural aspects of the races the characters encounter throughout the story.

For example, the disciplined race called the Turian hail from a planet with a metal-poor core. Due to this type of core present inside the planet, there is a weak magnetic field allowing more solar radiation into the atmosphere. And, this is the cool part, in order to deal with this atmosphere the lifeforms on the Turian home world evolved metallic exoskeletons to protect themselves from the solar radiation. It just blows my mind that the creators put so much research into these other races, and gave them believable evolutionary details in their biology.

Wow, so many words! Here's some concept art for the first game that I really enjoy.

Turian:



The thousand year living and well respected Asari:


The synthetic beings called the Geth: