Showing posts with label 3D modeling. Show all posts
Showing posts with label 3D modeling. Show all posts

Monday, February 21, 2011

Super Update Dump!

Hello Collaborative Art Team,

First of all I would like to apologize for my absence both in class for critiques and on my blog as well. I would like to fill this post with a self evaluation of my work so far as well as a lot of the work I've completed this term but have yet to post!

So as for the self evaluation, I thought I did much better this term with keeping up on my work. Although I don't have a HUGE amount of work to show, which is something I would like to work on, I definitely got a lot more done this term than I did last term. The only timeline adjustments I've made are that I spent more time on the pre-production 2-D artwork rather than the 3-D work, and I decided to just go for an environmental set of work rather than environment and character design. I actually enjoy working on environment sets more than creating characters, so I think that worked out just fine for me. In addition to this, I have also learned a lot about the new Maya 2011 program, so that's definitely something I'll be taking away from this 450 experience in addition to improving upon my Photoshop drawing skills.

I have also learned a lot about my drawing style and what I'm capable of as an artist in the digital realm. Going through the BFA review and getting feedback from Miles has really helped me to figure out that my art is really about the concept rather than a polished piece of artwork. I, and other people who have seen my work, tend to enjoy the sketches I create rather than my attempts to complete a polished piece of work. I want to get my concept down on paper, or computer screen, and once it's there it is what it is and I don't really need to work with it anymore.

I have definitely learned a lot about both the new Maya program and myself as an artist throughout this term, and because of that, I'm glad to say that I feel my work in this class is a success.

So, with out further delay, here is what I have to show for Lucid:


A compilation of the initial sketch work.


Sewer entrance concept.


Sewer entrance color tests.

Toxic barrel concepts.


Toxic barrel color tests.

Lamp concepts.

"Trigger" concepts.



Entering the sewer concept.


Initial maya test, side view.


Initial maya test, true view.


Final product sample.

Thursday, March 4, 2010

A Fresh Start

So Miles stepped in today and helped me realize that I had too many edge loops too early in the model.

I think I knew this in the back of my mind, but I was just too freaked out to start over.

After Miles worked on a base model for a while, I started my own and this is what happened:


I already like it so much more than the complicated pile of edge loops I was working in for the past week. At first I felt like an epic failure from wasting all that time, but I'm glad Miles had me start over!

Alright, now I'm off to the Schneider Museum to see the gallery opening! And to get a little extra credit in Art History. >.>

Tuesday, March 2, 2010

Torso

I worked on adding the torso today, ended up trashing one of 'em so I didn't get a chance to start fleshing it out much. I also fleshing out the leg a bit more but mostly spent time on the torso.





We'll how far I get by Thursday!

Also, my druid hit 80 last night! Yay Numero Dos!


This awesome image is not mine but Triggerman's from dA!

Sunday, February 28, 2010

Leg

I started the leg today during the extra lab shift I picked up.

Gross!

This is incredibly challenging, but I really love it. Even if I'm doing everything wrong right now and I have to start over I've still had fun today just diving right into the organic modeling. I completely forgot that Miles left the blue book here and I probably could have started this better had I been looking at it.







Anyways, I get super close to the monitor when I'm really into something so my brain's a bit fried right now. O.o

Off to plan out my Photography final! Whoooooosh!

Friday, February 26, 2010

Playing With Proportion

I've been trying to draw the side view for my character for a little while now and I decided I should try playing with more extreme proportions before I start settling into his design permanently. This is what I got from using the warp tool for a few minutes, didn't add anything drawing wise.


Meh, idk.

Edit: Refined him a bit more.

Thursday, February 25, 2010

Getting There

So this guy's body started coming together today, still needs some adjustments, and the head is a placeholder until I can think of something better. The first image will be used on the image plane and the second one was a ten second gesture sketch I did while I was trying to figure out what his proportions/body type would be. I also drew an organic squid-like arm instead of the blade, but I like the idea of organic mixed with inorganic better.



References: The Thing from Fantastic Four, Bigfoot art, and Cody's Fatman model!

I'm becoming attached to him :P any name ideas?

P.S. I can't draw feet O.o

Tuesday, February 23, 2010

Environment? Done? Wha?!

Here are the final renders of the interrogation room. Oh man, lighting is so much fun! I just had to say that, haha. So the whole "concept" surrounding this project was supposed to be a contrast between the light of freedom and the dank surroundings of the interrogation room itself. So, the stairway is lighted with yellow (a sunlight effect, I guess) and I wanted a little bit of light from the broken bulb and decided to make that a red-ish color. I still want to make the Oval Office portion of this at some point, I knew I'd only be getting one room done for the actual assignment.









Stairwell UV Map:



Ceiling UV Map:



Oh and, I didn't mention this in the last post, for some reason I really liked the idea of making the blood stains Roschach inkblots. I thought it might add to the psychological terror that might go on here, if anyone would notice, haha. I also kind of made an inkblot on the stairwell, you can see it on the UV map.

Anyways, that's all for now, I'm still in class but I think I might devote the rest of my time to creating an image plane rather than do anything in Maya.

The Room Continues

So I'm basically done with all the textures except for the stairwell (note the pink :P). I'm going to adjust the others more tomorrow in class and add the lighting; hopefully Miles will forgive me for showing him the finished project so late. :(







Friday, February 19, 2010

Interrogation Room Progress

Alright, so since I saved over/lost quite a few of my files it's taking me a bit longer to finish the environment assignment for 3D modeling. :[

The progress shots are just of the table, light bulb, and folding chair. I'm still going to adjust the textures for all three of them quite a bit.





Yeah I decided to break the light bulb because interrogation rooms are intimidating, and there's nothing more intimidating than a broken... light bulb... O.o

Anywho, thanks to Cody for helping me out so much yesterday! Pretty sure the UV map for my folding chair would have exploded without the help. :P

Aw crap I forgot to write my Obsessive Weekly post at the beginning of my lab shift! I'll do it later, it's about Battlestar Galactica!! *nerdgasm*

Friday, February 12, 2010

Six Hours Later

So today I made all of the UV Maps for the interrogation room. I'm kinda freaked out that it took me six hours, is it supposed to take that long? :-/ Then again this is only my third time making UV Maps, but meh, at least I got it done right?

I'm a bit worried about the maps I made though, I'm not sure if I mapped them out correctly.

But anyways I'm going to post them, even though they're blank, just so I can tell myself that I actually did something today. :P

Table:



Chair:



Hanging Light:



Staircase:



Stairwell:



Room:

Thursday, February 11, 2010

More Construction

I started constructing the rest of the room today, I don't know about those stairs. *thinks*

Tuesday, February 9, 2010

The Modeling Continues

I put the chair together and made a table and a light bulb!

Oooooo! Ahhhhh!!

Isn't it scary? You don't want to be interrogated in this floating room! Nuh-uh! Wow I think I need some sleep or something.

Anywho, progress:





I started playing with the materials in the Hypershade editor (I think that's what it's called) and I was trying to make the light bulb a bit reflective. I mostly did it to start getting familiar with materials and I'm sure I'll be changing it later.