Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Friday, November 13, 2009

Late Night Post

I suppose the title should technically read "Early Morning Post" but who gives a damn about technicalities at this hour, eh? I certainly don't...

Anyway, I thought I would finally post my Flash walk cycle which has actually been done for a while!

Here it is in all of it's glory, beware, fabulous character concept ahead:




...Not!

My final project is currently "under development" and, if I make progress tomorrow, I'll be posting something exciting. Like the background! OooOooh! AhhHHhh!

Thursday, October 22, 2009

Finally Caught Up!

So I finally caught up on all of my animation assignments! They're all hand drawn frame by frame in Flash except for the abstract, that was animated using tweening. Oh! And the cookie jar in the character jump says, "Not Your Cookies."

Character Jump:



Bounce 2:



Bounce 1:



Abstract:


Thursday, October 1, 2009

And So it Begins...

So I realize I haven't posted anything of interest since... well for a long time. I'm really not too good about posting, unless I'm in school! And classes have started now, yay!

Here's my first Flash animation for Digital Animation Studio.

Be sure to avert your gaze if you have a heart condition or enjoy good animation!


Thursday, April 30, 2009

Short Animation Ideas




So I started working with Flash in order to beef up my 2D animation skills and I want to do some short animations on my own. I couldn't come up with anything earlier this week but today I've been able to get a couple of ideas going.

Numero Uno!
This one gets an automatic silly rating because it involves squirrels, haha. I just want to do a simple animation with two squirrels attempting to gather the last acorn left on a tree and the antics that ensue.

Dos!
While I was hanging out with Nate, Other Nate, Chuck, and Kyle last night they gave me an idea for an animation just by engaging in an average conversation. Well...not so average, but average for them. Let's just say it involves a man, his beard, and a bird. Reminding you of a Family Guy episode? Yeah, this will be fun. ;)

Well, that's it for now. I'm mostly posting this so I don't forget about them later. Hopefully I'll get some storyboards up eventually when I find the spare time to make 'em.

Oh, and here's my slightly improved animation of Lt. Dan Dancing:


Friday, April 24, 2009

Lt. Dan...dancing?

I was so happy to finally start animating with Lt. Dan! He has legs and feet! Maybe I'm getting a little too excited, but anywho here's the animation:


One thing I don't like is the way the foot rotates in right before he starts bouncing left and right. But I couldn't think of a better way to do it. So any input on that would be great! I'm also thinking about making him flip instead of just doing a regular jump.

Friday, April 17, 2009

Completed "Ball Story" Animation

Hey Everyone,

I just finished my first animation with the rigged ball for 3D Animation, this was incredibly fun to animate. Using the rig is a lot easier than having to re-size the entire object! And far less frustrating haha.

Anyways here it is, I think I can smooth out the animation a bit more but let me know what you think. Oh, and try to ignore the rigging around the ball, I'm not sure if there's a way to hide it or not and I didn't want to play with Maya's settings too much and mess everything up.


Saturday, April 4, 2009

Bouncing Ball: Maya

Here's my first animation from 3D Animation Studio, just a simple bouncing ball.


Thursday, April 2, 2009

Blender Projects

So since I'll be posting the work I'll be doing in Maya I thought I'd show some of my work in Blender from last term.

Jumping Pawn:



Walk Cycle:



Final Project: