Some Binding of Isaac fan sketching for today's /r/SketchDaily!
Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts
Monday, February 27, 2012
Monday, February 20, 2012
Capstone!
So, I realized I haven't been posting any of my work for capstone thus far.
Here is a basic description of what my group is doing:
- We're making a video game (yay!)
- I'm doing the art (double yay!)
Here is a basic description of the game:
- This currently unnamed project revolves around the mechanic of the player switching into different states of matter. In our game, the player can switch from the default character state into either a liquid watery state or a solid ice cube-like state.
- So, for example, the player can pass through grating in a wall/floor by switching into liquid form and slide into weak walls in order to break through them by switching into solid form.
- The player must utilize these three states in order to navigate each level of the game.
- There are no enemies, no lives, and thus no dying. The objective is to simply make it from the beginning of the level to the end.
As of right now we have over ten levels designed and we are beginning to bring our designs together with what our programmer has done so far.
I have done the character design and am now working on various animations.
Here is all of the character design artwork:
Here is a basic description of what my group is doing:
- We're making a video game (yay!)
- I'm doing the art (double yay!)
Here is a basic description of the game:
- This currently unnamed project revolves around the mechanic of the player switching into different states of matter. In our game, the player can switch from the default character state into either a liquid watery state or a solid ice cube-like state.
- So, for example, the player can pass through grating in a wall/floor by switching into liquid form and slide into weak walls in order to break through them by switching into solid form.
- The player must utilize these three states in order to navigate each level of the game.
- There are no enemies, no lives, and thus no dying. The objective is to simply make it from the beginning of the level to the end.
As of right now we have over ten levels designed and we are beginning to bring our designs together with what our programmer has done so far.
I have done the character design and am now working on various animations.
Here is all of the character design artwork:
Labels:
capstone,
concept art,
drawing,
photoshop,
sketchbook
Tuesday, December 13, 2011
Monday, April 11, 2011
Monday, April 12, 2010
Traditional Art Update
I'm finishing up my intro art classes this term and taking the Drawing III class as well so I thought I'd post an update with some photos of my stuff so far!
Printmaking I:
FYI, neither of these are the actual prints, just the drawings I'm using for the etchings. I'll post the actual prints once I've done those.

Our first assignment was to listen to noise or music and draw a 3x3 image of what we heard or felt. This was my favorite one that I drew, it's supposed to be the doppler effect of cars driving by.
Our second assignment was to use letters or numbers in any way we wished. I went through a few ideas before landing on this one. I took a famous quote about language and "translated" it into text/SMS speak. I think this would be a really fun concept to make into a series of some kind with a bunch of quotes. Could you imagine a wall lined with 3x3 squares of babble? :P
The quote is, "Language shapes the way we think, and determines what we can think about." - Benjamin Lee Whorf
Drawing III:
We've had one assignment in Drawing thus far, and it was pretty interesting. We all brought in a past piece and did a critique on those, drew thumbnail images for how we would improve that drawing/painting, and then we were instructed to create a non representational image of that work. Here's the original drawing followed by progress photos of the non representational version:
The whole idea behind the original was to give the viewer the feeling of being watched by some unknown creature beyond the paper. In order to create a non representational version of that I decided to not only break down the geometric properties of the original, but the concept as well. So, for the non representational version the basic concept is that there's something ominous behind those jagged lines and it's coming for you. Despite the simplicity of this drawing, I had a LOT of fun making it!
Painting I:
Our first assignment for Painting I was to do three paintings just abstractly experimenting with color blending. There were a few specifications for each painting, but I won't get into that. I also decided to omit the first painting because I don't like it, haha.
And that's it for now! I'll probably keep doing bulk updates for my traditional art, it's just easier.
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