These last two were created via the awesome web based drawing tool: Harmony
Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts
Friday, April 6, 2012
Wednesday, February 22, 2012
Extras
Just some extra stuff I've done!
A Companion Turret for Valentine's Day:
And a robot:
Original sketch:
Monday, February 20, 2012
Capstone!
So, I realized I haven't been posting any of my work for capstone thus far.
Here is a basic description of what my group is doing:
- We're making a video game (yay!)
- I'm doing the art (double yay!)
Here is a basic description of the game:
- This currently unnamed project revolves around the mechanic of the player switching into different states of matter. In our game, the player can switch from the default character state into either a liquid watery state or a solid ice cube-like state.
- So, for example, the player can pass through grating in a wall/floor by switching into liquid form and slide into weak walls in order to break through them by switching into solid form.
- The player must utilize these three states in order to navigate each level of the game.
- There are no enemies, no lives, and thus no dying. The objective is to simply make it from the beginning of the level to the end.
As of right now we have over ten levels designed and we are beginning to bring our designs together with what our programmer has done so far.
I have done the character design and am now working on various animations.
Here is all of the character design artwork:
Here is a basic description of what my group is doing:
- We're making a video game (yay!)
- I'm doing the art (double yay!)
Here is a basic description of the game:
- This currently unnamed project revolves around the mechanic of the player switching into different states of matter. In our game, the player can switch from the default character state into either a liquid watery state or a solid ice cube-like state.
- So, for example, the player can pass through grating in a wall/floor by switching into liquid form and slide into weak walls in order to break through them by switching into solid form.
- The player must utilize these three states in order to navigate each level of the game.
- There are no enemies, no lives, and thus no dying. The objective is to simply make it from the beginning of the level to the end.
As of right now we have over ten levels designed and we are beginning to bring our designs together with what our programmer has done so far.
I have done the character design and am now working on various animations.
Here is all of the character design artwork:
Labels:
capstone,
concept art,
drawing,
photoshop,
sketchbook
Monday, December 12, 2011
Insomnia ==
Progress:
Progress:
I'd like to continue to work on these, and more sketches I have, over my winter break.
Monday, February 21, 2011
Super Update Dump!
Hello Collaborative Art Team,
First of all I would like to apologize for my absence both in class for critiques and on my blog as well. I would like to fill this post with a self evaluation of my work so far as well as a lot of the work I've completed this term but have yet to post!
So as for the self evaluation, I thought I did much better this term with keeping up on my work. Although I don't have a HUGE amount of work to show, which is something I would like to work on, I definitely got a lot more done this term than I did last term. The only timeline adjustments I've made are that I spent more time on the pre-production 2-D artwork rather than the 3-D work, and I decided to just go for an environmental set of work rather than environment and character design. I actually enjoy working on environment sets more than creating characters, so I think that worked out just fine for me. In addition to this, I have also learned a lot about the new Maya 2011 program, so that's definitely something I'll be taking away from this 450 experience in addition to improving upon my Photoshop drawing skills.
I have also learned a lot about my drawing style and what I'm capable of as an artist in the digital realm. Going through the BFA review and getting feedback from Miles has really helped me to figure out that my art is really about the concept rather than a polished piece of artwork. I, and other people who have seen my work, tend to enjoy the sketches I create rather than my attempts to complete a polished piece of work. I want to get my concept down on paper, or computer screen, and once it's there it is what it is and I don't really need to work with it anymore.
I have definitely learned a lot about both the new Maya program and myself as an artist throughout this term, and because of that, I'm glad to say that I feel my work in this class is a success.
So, with out further delay, here is what I have to show for Lucid:
First of all I would like to apologize for my absence both in class for critiques and on my blog as well. I would like to fill this post with a self evaluation of my work so far as well as a lot of the work I've completed this term but have yet to post!
So as for the self evaluation, I thought I did much better this term with keeping up on my work. Although I don't have a HUGE amount of work to show, which is something I would like to work on, I definitely got a lot more done this term than I did last term. The only timeline adjustments I've made are that I spent more time on the pre-production 2-D artwork rather than the 3-D work, and I decided to just go for an environmental set of work rather than environment and character design. I actually enjoy working on environment sets more than creating characters, so I think that worked out just fine for me. In addition to this, I have also learned a lot about the new Maya 2011 program, so that's definitely something I'll be taking away from this 450 experience in addition to improving upon my Photoshop drawing skills.
I have also learned a lot about my drawing style and what I'm capable of as an artist in the digital realm. Going through the BFA review and getting feedback from Miles has really helped me to figure out that my art is really about the concept rather than a polished piece of artwork. I, and other people who have seen my work, tend to enjoy the sketches I create rather than my attempts to complete a polished piece of work. I want to get my concept down on paper, or computer screen, and once it's there it is what it is and I don't really need to work with it anymore.
I have definitely learned a lot about both the new Maya program and myself as an artist throughout this term, and because of that, I'm glad to say that I feel my work in this class is a success.
So, with out further delay, here is what I have to show for Lucid:
A compilation of the initial sketch work.
Sewer entrance concept.
Sewer entrance color tests.
Toxic barrel concepts.
Toxic barrel color tests.
Lamp concepts.
"Trigger" concepts.
Entering the sewer concept.
Initial maya test, side view.
Initial maya test, true view.
Final product sample.
Labels:
3D modeling,
Art 450,
concept art,
maya,
photoshop,
sketchbook
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