Turning that arm from organic into inorganic where the blade starts wouldn't be too hard, you'd just have to keep your edge loops in mind as you sculpt him.
If his arm were an octagonal cylinder, you could run two of the lines on top, two on bottom, two for the back and then either collapse the last two down into the blade edge or give the blade a little more volume and use the two and then just push and pull stuff around and cut more detail in.
Woo, count me in! I'll totally be your uh... modeling wingman? :p
I'm not a very busy person these days so if you need help with any part of it don't be afraid to ask. If you want to expedite the process I can throw you my IM handles, which I'm usually on if I'm not at school.
Do it!
ReplyDeleteTurning that arm from organic into inorganic where the blade starts wouldn't be too hard, you'd just have to keep your edge loops in mind as you sculpt him.
If his arm were an octagonal cylinder, you could run two of the lines on top, two on bottom, two for the back and then either collapse the last two down into the blade edge or give the blade a little more volume and use the two and then just push and pull stuff around and cut more detail in.
Me want see full image plane drawings for him!
Yeah I started to picture this guy as a 3D model after class and I think he could be cool if I can figure out how to do it.
ReplyDeleteI'm thinking I'll be seeking your help on this quite a bit if you don't mind, haha. >.< I really like the way you approach 3D modeling!
I think I'm going to gather up my other (two or three) sketches I have of him and start to refine his shape into some image plane stuff. :D
Woo, count me in! I'll totally be your uh... modeling wingman? :p
ReplyDeleteI'm not a very busy person these days so if you need help with any part of it don't be afraid to ask. If you want to expedite the process I can throw you my IM handles, which I'm usually on if I'm not at school.
Looking forward to seeing the image planes :D