Monday, January 10, 2011

Digital Media Project Proposal: Version 2.0!

So, after the discussion about my project during class today I have finally made a decision that I'm really excited about! First of all, I wanted to thank everyone who listened to my ramblings about my project during class today and made suggestions. I wouldn't be nearly as excited about this project without everything you guys said, so thank you!

I want to reiterate my final decision here on the blog just to make sure everyone, including me, will be clear on the concept I am pursuing for my project. I decided to, in a way, combine both of my ideas and put the long term project in a series type of format. Each "episode" will be a stand alone game that will delve into the subconscious of the character through lucid dreams. Something I thought would make the series more interesting as a whole would be to have a predetermined order of the "episodes" but to execute them out of order. For example, I think a terrifying childhood fear such as getting sucked into the sewer might be something that would be experienced deeper in the subconscious. So, rather than being Lucid I: Sewer, it might be better placed as Lucid IV depending on how many "episodes" I wish to create. In order to quantify which fears/thoughts/memories go to which "episode", I've been reading a little bit about suppression and repression. Fears, thoughts, and memories that are more suppressed rather than repressed would be first in the series. And, as the player gets deeper into the subconscious, more repressed fears, thoughts, and memories begin to appear which I would assign to the later "episodes". A possible list I just thought of is as follows:

Lucid I: Current adult fear (getting older, financial trouble, etc.)
Lucid II: Childhood fear (Sewer)
Lucid III: Childhood memory/trauma (being picked on by peers, negative family experience, etc.)

I know this is getting a bit too specific for the parameters of this term, but I would really like to continue this project and really flesh out my ideas to include it in both my BFA review and thesis. I'm using this post as a huge brainstorming session of sorts.

So, after all of that rambling, here is my working timeline for this term:

W 1/12: Gather references for sewer environments and begin sketches in Photoshop.
M 1/17: No class!
W 1/19: Continue sketch work while solidifying visual concepts.
M 1/24: Continue working on environment, starting to gather references and ideas for a character design.
W 1/26: Finish gathering references for a character and begin sketching ideas.
M 1/31: Proposed prelim. Critique showing current 2-D work.
W 2/2: Continue to work on all 2-D pieces including environments, characters, or anything else.
M 2/7: Continue working and posting progress.
W 2/9: Begin working in Maya, creating the level designs in 3-D.
M 2/14: Continue working and posting progress.
W 2/16: Begin working on character design in Maya.
M 2/21: Continue working and posting progress.
W 2/23:Continue working and posting progress.
M 2/28: Final Project Presentation/Evaluation - Possible complications with me, I will discuss this with Professor Arellano on Wednesday 1/12!

3 comments:

  1. Okay -- nice job 'workshopping' your proposal and assembling the production timeline. Looking forward to following your progress...

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  2. Sounds like an awesome project, how soon can I expect to buy it off Steam? :D

    Wish I could be there to watch it evolve in person! When you get to the 3D stuff, feel free to hit me up if you have any questions.

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  3. Haha, thanks Cody!

    Well you're the 3D Guru of sorts! So I'll definitely come to you with questions! :P

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