These last two were created via the awesome web based drawing tool: Harmony
Friday, April 6, 2012
Monday, February 27, 2012
Wednesday, February 22, 2012
Extras
Just some extra stuff I've done!
A Companion Turret for Valentine's Day:
And a robot:
Original sketch:
Monday, February 20, 2012
Capstone!
So, I realized I haven't been posting any of my work for capstone thus far.
Here is a basic description of what my group is doing:
- We're making a video game (yay!)
- I'm doing the art (double yay!)
Here is a basic description of the game:
- This currently unnamed project revolves around the mechanic of the player switching into different states of matter. In our game, the player can switch from the default character state into either a liquid watery state or a solid ice cube-like state.
- So, for example, the player can pass through grating in a wall/floor by switching into liquid form and slide into weak walls in order to break through them by switching into solid form.
- The player must utilize these three states in order to navigate each level of the game.
- There are no enemies, no lives, and thus no dying. The objective is to simply make it from the beginning of the level to the end.
As of right now we have over ten levels designed and we are beginning to bring our designs together with what our programmer has done so far.
I have done the character design and am now working on various animations.
Here is all of the character design artwork:
Here is a basic description of what my group is doing:
- We're making a video game (yay!)
- I'm doing the art (double yay!)
Here is a basic description of the game:
- This currently unnamed project revolves around the mechanic of the player switching into different states of matter. In our game, the player can switch from the default character state into either a liquid watery state or a solid ice cube-like state.
- So, for example, the player can pass through grating in a wall/floor by switching into liquid form and slide into weak walls in order to break through them by switching into solid form.
- The player must utilize these three states in order to navigate each level of the game.
- There are no enemies, no lives, and thus no dying. The objective is to simply make it from the beginning of the level to the end.
As of right now we have over ten levels designed and we are beginning to bring our designs together with what our programmer has done so far.
I have done the character design and am now working on various animations.
Here is all of the character design artwork:
Labels:
capstone,
concept art,
drawing,
photoshop,
sketchbook
Tuesday, December 13, 2011
Monday, December 12, 2011
Insomnia ==
Progress:
Progress:
I'd like to continue to work on these, and more sketches I have, over my winter break.
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